As far as it's finished, I'll post a link to it. > I worked on a nice (and really time consuming) BZFlag statistics site. I don't know the reason why the information from the WebCVS are so old, but I'll look for a solution as fast as I'm not too lazy to mail or chat in English. > The data my scripts get from the WebCVS from to update some sub sites in the section 'BZFlag' are not up-to-date since weeks. There reason was (apparently) the server's too low bandwith and is (now) the migration to a new server. > The listserver for BZFlag is currently not available the whole time. The leagues Pillbox, GamesUnited and 'Ducati Style' are supported at the moment.īZFlag 2.0.6 "Good enough for now" Released - April 9, 2006, 5:54 PM by JeffM This site contains stats for servers, players and a list of actually online playing league members. > I spent most of the time on the BZstats. > The main changings were done in the 'function library' (I feel free to call it that way) that handles the listserver and server queries. > I did just a few smaller changes in the site's code. Well.a short summary of the last five weeks: I'll post a comment as far as I know that the WebCVS can deliver updated information. As a reason of this.in the section BZFlag the content of the sites 'BZ flaglist', 'BZ history', 'BZ changelog', 'BZ server', 'BZ client' and 'BZ key mapping' are outdated. After a substantial system failure on the developer server of in the end of March my PHP scripts aren't able to acces to up-to-date files from the WebCVS. Some of you may have noticed, BZFlag's changelog file content displayed on my website isn't up-to-date because it still shows version 2.0.5 (since around one month now). That means that 'BZ flaglist', 'BZ history', 'BZ changelog', 'BZ server', 'BZ client' and 'BZ key mapping' are up-to-date again.wohooo o) The so called 'Project CVS Service' of is again up and working. It's only a bug fix release without any new features, but it was necessary and maybe it'll be the last minor release before the next major one. This was reason enough to port a part of this site here: " BZFlag > Server Info" uses the new query scripts now.īZFlag 2.0.8 "Oops, Happy Mother's Day" released - May 13, 2006, 12:07 PM by JeffM The database table structure and the back-end scripts are finished so far and work together with the old front-end. I decided to completely rewrite the back- and front-end code of. > Many thanks to Dennis (aka ) for being so kind to host my site now and Michael (aka Impulz) who did it many years before! I moved the whole website to a new server, which took some time and work. Size of radar box around tanks, as they move in Z.It seems it's time to add a new comment here.after months of inactivity here. The smallest amount of Width and Depth a randomly generated box may have. Width and Depth (bases have constant height) of the square bases for CTF games The amount of space to leave between boxes on randomly generated maps. Multiplies _tankAngVel to determine how fast tanks can turn while holding the Quick Turn flag If a tank has turned more than it was expected to, plus this tolerance, a new update is sent so the other clients are aware of the change in heading How fast the agility accelerates the player to _agilityAdVel. The amount of time (in seconds) that the tank will have the speed specified by _agilityAdVel Multiplies _tankSpeed for tanks holding Agility flag for a specified amount of time (_agilityTimeWindow) It is recommended to apply these in the map file so they are loaded with the map. Some values, such as _worldSize, only take affect at server start since they affect the world file that is generated.
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